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IFF Interleaved Bitmap Image  |  1995-09-10  |  15KB  |  640x256  |  4-bit (4 colors)
Labels: text | screenshot | graphic design
OCR: PROGRAM 2d PLAN VIEW! ORDER OF BOB DISPLAY IS 16 17 18 Ist 2nd Sth 4th 3rd 10 12 13 Because if we PASTED the BOBS down in any normal order 6 7 8 they would paste OVER each other in WEIRD ways and look COMPLETELY wrong, we have to make sure they come down 3 4 5 so that the blocks at the SIDES of the player ARRIVE FIRST! The MIDDLE blocks must be posted AFTER these, or * 2 there'll be trouble! In order to avoid clashes, the Fig 7.a <--- 2d view MUST be scanned in THIS order: 114 15 18 17 16 9 10 13 12 11 6 8 73 5 4/1 2 NOTICE HOW THE MIDDLE BLOCHS ( 16, 11,7,4) ALWAYS COME LAST! THIS IS VERY IMPORTANT! Argh! Monsters are To save a LOT of time, store this list of NOT difficult ! We'll ?= numbers in an ARRAY by reading it from @ list get to them LATER! of DATA, Eg, Data 14, 15, 18, 17, 16,9, 10, 13 etc!